These last months I've been improving my skills in 3D modelling and texturing for videogames during a master's degree at Voxel School, where I had the tasks of making a prop and an environtment made in Unreal Engine 4. I have learnt a lot from different pipelines and workflows from different proffesionals, here are their profiles:
https://www.artstation.com/aqathe
https://www.artstation.com/balan
https://www.artstation.com/rociovalentin
To be honest, I really enjoyed doing these kind of things! It is always good to 'disconect' from creating and modeling always the same (mainly creatures, in my case) and try to open to a brand new type of portfolio.