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The Lost Chapel - UE5 Environment

This artwork started like 5 months ago as an experiment to learn about lighting in Unreal Engine 5, since it is something I have never practice at all and I really wanted to learn about it. Because of some personal problems and distractions, I abandoned this project for a while, and I resumed it few days ago.
The point is, I got kind of boring of just testing the different types of lights Unreal Engine has just in a blank squared platform, so I had to build something. Then I went to my UE library and I found some assets that could help me to give this scene some life.
After some Baldur's Gate 3, Skyrim and Lord of The Rings references, I ended up building this Environment AND learned A LOT about lighting in Unreal Engine 5.
So yes, if you want to learn about something, trying it is definetly the best way.

So here I started to test some different types of lights, how do they work, how to bake them... Just for fun! But I had to build something to test them. Then I remembered I had some assets in the UE library, so I started to use them to dress the level.

So here I started to test some different types of lights, how do they work, how to bake them... Just for fun! But I had to build something to test them. Then I remembered I had some assets in the UE library, so I started to use them to dress the level.

Since my last Environment was a bright sunny day, I wanted this to be in a dark and cold night. Asking for feedback for lighting composing, I got suggested to put some red lights from below the scene to make contrast.

Since my last Environment was a bright sunny day, I wanted this to be in a dark and cold night. Asking for feedback for lighting composing, I got suggested to put some red lights from below the scene to make contrast.

Here I got kinda sick of that stone bridge, since it was just making noise and blocking the main component of the scene, and the cloudy mountains from far behind didn't look as I wanted, so I ended up changing it all for some rocks and a few trees.

Here I got kinda sick of that stone bridge, since it was just making noise and blocking the main component of the scene, and the cloudy mountains from far behind didn't look as I wanted, so I ended up changing it all for some rocks and a few trees.

Once I got all the composition as I wanted and every shape were working fine, it was time to polish lighting, VFXs, and refine some details with some storytelling.

Once I got all the composition as I wanted and every shape were working fine, it was time to polish lighting, VFXs, and refine some details with some storytelling.

And here is the final result! highlighted depths from the bridge, some rim lights to make temperature contrasts look better, and some shape-polishing

And here is the final result! highlighted depths from the bridge, some rim lights to make temperature contrasts look better, and some shape-polishing

The same scene but with a different camera position, just for fun and have another point of view from the scene.

The same scene but with a different camera position, just for fun and have another point of view from the scene.

Vertical shot so I can post it properly in main vertical fitting social media, mainly.

Vertical shot so I can post it properly in main vertical fitting social media, mainly.