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Monstre Project - (Game Ready)

So I finally had some free time to star finishing outdated projects, and one of them was this trying to recreate the amazing concept art from Stephen Oakley for Duncan Swan's Monstre Project:
https://www.artstation.com/artwork/ba9mAm
https://www.artstation.com/artofoaks
As always, highpoly was sculpted in ZBrush, 3DsMax for lowpoly topology, UVLayout for UVs, bakes and texturing process in Substance Painter and renders in Marmoset Toolbag.

Multimaterials and human-size comparison

Multimaterials and human-size comparison

Lowpoly-Highpoly Comparison

Lowpoly-Highpoly Comparison

Highpoly Sculpt

Highpoly Sculpt