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Darth Maul

Darth Maul fanart made and optimized for videogames.
Highpoly scuplted in ZBrush, lowpoly made in 3DsMax, bakes and texturing in Substance Painter and finally rendered in Marmoset Toolbag 3.
Animations were done testing a little bit of Mixamo.
The first variant is about 14,5k tris, while its second variant, without his robe, is 14,4k tris

Close-up to the face and head wireframe.

Close-up to the face and head wireframe.

Body and torso wireframe

Body and torso wireframe

Highpoly sculpted in ZBrush and clothes made in Marvelous Designer

Highpoly sculpted in ZBrush and clothes made in Marvelous Designer